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Welcome to the Unsung Story: Tale of the Guardians website. Unsung Story is a rich, diverse Tactical RPG with a refreshing, immersive new take on the tactics genre. Be a part of this special team and help us create the game you have been waiting to play!


Although our Kickstarter has ended, you still have the opportunity to be a part of this incredible team. We are taking in donations to help with the development of Unsung Story. Visit our Donate page and join the team today!


Unsung Story: Tale of the Guardians is the evolution of the Tactical RPG genre. Playdek is excited to be partnering with one of the most legendary game designers, as well as you the fans, to bring out a refreshing, immersive new take on the tactics genre.

Game Play Overview

Unsung Story is an exciting turn-based, tactical war simulation RPG that plays across a great epoch, through individual story episodes. YOU, the player, research and explore the vast history of this conflict that nearly tore Rasfalia apart, by reliving past battles and political events.

Your viewpoint into this series of intertwined history varies from battle to battle. In one fight, you may command a group of knights protecting a great empire, while in another scenario you may lead a group of revolutionary soldiers, made up of commoners, who are fighting to topple the same empire!

Battles take place on a 3-D landscape, with an immersive player controlled camera, while episode and scene selection is made through a detailed 3-D world map. Units that you command are profession based, and within each profession are multiple classes.

Each class within a profession has certain characteristics, and you can change classes within a profession to suit your tactical needs! The world is also rich with magical creatures that are not only foes on the battlefield, but under certain conditions can be commanded by you as well!

The character professions, replete with individual classes, provide you with deep game mechanics that you can mold to your individual play style, and adapt to the scenario at hand. You will build your front and backlines by combing these classes into various groups or parties, based on the needs of the battlefield.

Here is a visual look into the game from a game play perspective. The battle system forUnsung Story is a turn based system that puts importance on speed for each units actions. Therefore, faster units will act on their turns first. The image below represents an example battle stage, as seen by the player, with the player’s party in blue and the opposing force in red. All of the world stages will be richly modeled and detailed, with various terrains and elevations.

Instead of a square tile system, Unsung Story will use triangular tiles, with units standing not at the center of tiles, but at the intersections. This gives units six possible directions of movement.

This image below depicts different target choices for the player in this triangular based system. In this example, the Active unit has three options:

1) Use attack “X” on the adjacent Enemy A
2) Use attack “Y” on Enemy B, two tiles away
3) Use defense “Z” to aid the adjacent Ally C

The attack radius shown above is a radius of 2, in other words. A, B, and C are all within the acting unit’s range. A and C are well within range, and B is at the edge of the range.The purpose of this system is to explore what more can be presented to the player, by way of multiple action choices, while having a consistent six possible direction choices available to them.

This is a concept of what the look and feel will be as you play through the game. It’s not an in-game render but hopefully helps to convey some of the level of detail that we will put into the game.


Your Call to Action

Now is the time that we are turning to you, our fans and our friends, to help us shape this game into the game we have all been waiting for. We realize that we aren’t just creating the game of our dreams but of your dreams also. By becoming a partner with the Unsung Story team you will secure your position as a valuable collaborator on this exciting adventure we want to share with you.  We are taking pledges from fans like you to help us recapture the essence of classic RPG tactics gaming and build the game of OUR dreams.

latest News

ComplexGaming_2_23_14 copy
February 24, 2014

Update 02/23/14: Unsung Story‘s Paypal campaign pledge drive will continue beyond the two week mark – Playdek has announced available rewards packages will be switched at out at that time. – Following a successful Kickstarter campaign that ended earlier this month, Playdek … Continue reading

Gamasutra_2_23_14 copy

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.] FOR IMMEDIATE RELEASE: CARLSBAD, Calif., Feb. 21, 2014 – Playdek, a multi-platform developer known for its award-winning mobile games, announced today it will … Continue reading

VG247_2_23_14 copy

Unsung Story: Tale of the Guardians developer Plaudek has opened crowdfunding for those who missed the Kickstarter campaign, and hasn’t yet shelved prospective 3DS, PlayStation 4 and Vita pots. Playdek is accepting donations via PayPal on the game’s website, and is … Continue reading


Who is Playdek?

Located in San Diego’s beautiful coastal community of Carlsbad, CA, Playdek is comprised of veteran console video game developers, with a passion for tabletop and tactics gaming. The winner of multiple industry related awards, Playdek has become the premier developer, publisher and platform for the world’s best tabletop gaming. With development roots in the video game world and hearts in gaming, the team at Playdek has poised itself for success in the expanding gaming market.

Why is Playdek doing a Kickstarter?

Playdek is looking to partner with fans to allow for the expansion of the team and to deploy on additional platforms that fans have asked for. We are already set to bring this game to iOS and Android devices regardless of the success of this campaign, however due to the outpour of requests we received from fans all over the world to bring this game out on additional platforms (PC/MAC, PSVita, and more) we decided to try crowd-funding for this project to fulfill this request. With your help we will be able to recapture the essence of classic RPG Tactics gaming and evolve it into an instant masterpiece that will take you and your friends on a strategical, immersive, and nostalgic journey.

Who is Yasumi Matsuno?

Yasumi Matsuno is revered in the gaming industry as one of the greatest tactic game designers to have ever lived. As a Japanese video game designer with over 2 decades of experience in the video game industry, he is famous for setting the bar for tactics games. Mr. Matsuno is known for creating vibrant and immersive worlds with intense, tactical game play, which you can find in his previous titles Final Fantasy® Tactics, Vagrant Story® and Final Fantasy® XII. He is one out of a small handful of designers who have received a perfect score of 40/40 by Famitsu magazine, and he not only did it once, but he did it twice! Mr. Matsuno is excited to be able to create a new complex and enchanting world for players and fans all over the world to enjoy.

What languages will the game be available in?

The game will be developed with English, Japanese, French, Italian, German, and Spanish translations.

Is Playdek capable of bringing the game to consoles?

Yes. Many employees within Playdek have experience with developing games for major consoles, some of our employees going as far back as the PS1. Mobile gaming was the area Playdek chose to move into when we first started since it fit the style and types of games we wanted to develop at the time; however we feel that Unsung Story is the perfect title to expand into the PC/MAC and Console realm.

What is the world of Unsung Story all about?

Unsung Story presents the epic sweep of history from the eyes of those that make history but are never recognized for it. It represents a fundamental twist on the hero’s story by connecting all of us through the experiences of those lashed to the great wheel of history, not those yelling “faster!” As we get further into development we will update this section with more information, however at this time we are still in the early design phases and characteristics of this world are constantly changing until we feel that it is perfect.

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